|
Civilization IV v1.61 Patch
Civilization IV v1.61 Patch
|
Civilization IV v1.61 Patch
Size: 46MB
Total Downloads: 21549
Download Rank
Today: 170
This Week: 327
All Time: 311
|
|
|
This is the 1.61 update for Civilizations IV which includes many new and exciting features such as new scenarios and map scripts, unit adjustments and enhancements, and more!
1.61 changes:
-randomized processing order when multiple players try to move on the same turn slice
-only the host can set the admin password
-Horseback Riding now a classical tech
-Kremlin now gives -33% hurry production cost
-can't airlift from foreign cities
-expanded subject for PitBoss e-mail
-lightened the color of some civs' text
-mp retire fix
-less hammers from chops the farther away from a city
-reduced hammer yield from forest chops to 20…
-Mathematics increases forest chop yields by +50%
-SDI cannot be built before the Manhattan Project.
-increased SDI cost
-marines and SAM Infantry now upgrade to Mech Infantry
-better AI-to-human diplo in team games
-no more diplo penalty for helping to end wars
-city production popups stay on city when entering/exiting
-can now set units to Sleep and Intercept in wbs
-Continents map script now produces large continents
-game options and victory conditions now saved in ini file
-invalid buildings now removed from city queues
-Free Trade: Medium Upkeep
-State Property: Low Upkeep
-Representation: +2 happy in X biggest cities.
-Hereditary Rule: Low Upkeep.
-Representation: Medium Upkeep.
-Slaver: Low Upkeep
-Nationhood: No Upkeep
-firepower is now average of curr and max strength
-Gunships now move faster over rails
-No Cheating option renamed to Lock Modified Assets
-city management no longer uses "forced" specialist states when not automated
-Expansive: +3 Health
-Financial: No longer give production bonus for Banks
-Prompt for admin password when loading a game containing one in LAN, Internet, or Pitboss play
-Don't allow players to play non-playable civs in Pitboss
-Do not display SP only mods in Pitboss
-Allow hotseat/PBEM scenario host to select which civ s/he will play
-Force non-playable civs to be AI in Hotseat/PBEM games
-Allowing for AI slots in player defined scenarios for Hot Seat, PBEM, and Pitboss games
-Do not display duplicate buddy request popups from the same guy
-Peer address handling improvements
-Number keys perform leaderhead actions on Civilopedia leader screen.
-Custom game SP screen remembers difficulty level last played
-Reduced rounding error for population and land victory condition test
-Loading a multiplayer game as a PBEM/hotseat converts it to non-simultaneous turns
-When the city names of your civ are all taken, choose a default name from a random civ
-Timelines more uniform across game speeds
-Military Advisor shows Barbarians
-Tech chooser screen now observes CvGameInterface.cannotResearch() and shows the tech in a red pane if the function returns true
-Fixed American Revolution scenario to work with Pitboss
-PBEM password reminder popup no longer disappears when the game starts
-Wonder description on Wonder Movie screen more legible
-Top Civs screen no longer appears in online multiplayer
-Civilopedia main page sorted in columns rather than in rows
-Pressing escape when selecting goto points now cancels the goto waypoints
-Military advisor now works like foreign advisor: clicking on leader buttons clears previous leader selections unless you hold down the shift key.
-Teams in multiplayer once again share all the players' starting techs, not just the last player's
-Great person point generation from Wonders continues after Wonder has become obsolete
-quicksave doesn't prompt for overwrite
Fixes:
-exploit fix that allowed multiple players to extract the same gold/resources from the AI...
-Don't set localhost address as public addr for peers on same computer
-fixed gunships capturing cities bug
-game doesn't end on ties
-fixed mp UN voting bug
-Leaderheads on a radeon 9000 64mb - fix for strange skin shading
-Fixed crash that happened when a spy sabotaged an improvement outside cultural borders
-The full mod path is no longer stored in the save when the mod is installed under the user folder
-Double-clicking on a save of a mod now loads the proper DLL
-fixed Out-of-Sync from exiting to main menu
-fixed anarchy/specialist resetting bug
-fixed bug where environmentalism doesn't affect new cities
-fix for missing head mission crash
-fixed stack attack bug with groups of units with more than one move
-fixed premature end-turn unit cycle bug
-fixed State Porperty cumulative effect in team game
-fixed plot list button scrolling for multiple resolutions
-fixed some AI attitude issues for team games
-Strip chat messages of color tags before displaying in Pitboss
-Fixed logic bug that determines the number of open slots in a Pitboss game
-Improving how the host determines if the game is full - number of connections rather than number of players - before, the host wasn't considering joining players when determining if the game was full
-Set status to CLOSED when a computer player dies in the game
-The full mod path is no longer stored in the save when the mod is installed under the user folder
-Load proper DLL when a mod is specified in the ini file
-fix for tech chooser showing known techs as unknown
-Clear map data (like latitudes) when you exit to main menu
-Fixed error in combat calculations when a zero-strength unit was involved
-Fixed bug in Info screen "rival worst" calculation
-End of game sequence plays correctly for hotseat/pbem
-Diplomacy screen no longer allows end-turn events to go through
-Diplomacy screen gold popups respond to ESCAPE and RETURN
-Right-click select-all no longer causes large stacks to slide off the screen
-No longer possible to attempt to take over unplayable civs in multiplayer scenarios
-Fixed PBEM infinite movement exploit
-Fixed rush production per population for game speeds other than normal
-GNP graph is now consistent with demographics table
-Fix Gunship being almost invisibile in Frozen mode
-fix mod name in progress bar
-New DX9 code takes screenshot without requiring lockable back buffer
-Fixed the vertically launching torpedo for the submarine unit
-Movie playback optimized
-Significant reduction in video and system memory usage
-Fixed some memory leaks
-Fixed crashes with modified SDK
-Fixed XML failures with non-default locale
-Many translation fixes
-Memory related crash fixes
-Fixed diplomacy crash fix (when expanding an empty tree control with space bar)
-Internet lobby -> LAN fix
-fixed pedia and menu buttons disappearing after leaving tech chooser
-PitBoss no longer crashes on victory
-can no longer see number of units in darkened tiles by moving the flag
-No more Archers holding all their weapons and Workers holding all their tools
-No more fog of war missing from the southern ice and from trees/jungle on the dateline
-Pushing "go back" while joining a mp game, no longer causes background music to disappear
-Wonder movie effect and zoom no longer happens when you have disabled Wonder movies
-City billboards no longer choke on text formatting
-Many tutorial issues fixed…
-Fixed checksum folder order difference between NTFS and FAT32 filesystems
-Many worldbuilder issues fixed…
-Fix: Black eye shadows
-Fix: Some leaderheads appear to have white eyes when the low-res textures option is on
-fixing crack in huge globe view maps
-fixes the problem where animals were not animating in the fog
-Prevent Terrain crash when reloading EarthMap twice
-fixed crash on too quick quickload
-fixed city yields being revealed in FOW
-fixed ability to see cities in FOW via defense modifiers
-ICBM no longer flips upside-down when fortified/awaken
-Fix for combat bug across a map seam
Additions:
-PitBossSleep ini setting
-unit cycling optimization
-Africa, Europe, East Asia, Eastern U.S., and South America maps
-Fantasy_Realm, Fractal, and Shuffle map scripts
-unit health bar for plot list buttons
-Require Complete Kills game option
-No Movies is now a graphical option (instead of an ini option)
-Warn all users when a player with a different version of files joins the game
-Display a popup warning the host when a joining player has different versions of XML/Python files so he can make sure this guy can be trusted
-Indicate which players have an active turn in the Pitboss admin screen
-Synch Logging now an .ini option
-Able to load mods from the Pitboss
-Hotseat and PBEM scenarios
-Display name of peer you are contacting in join screen if available
-Saving DirectIP join address
-Added culture rate popup help to culture bar in city screen
-Added Admin password field in PBEM/Hotseat staging screens
-Added HideMovieBackground ini option for further movie speedup
-Added HideOutOfVRamWarning ini option
-Exposed many more functions to Python
-Hooked up modern whaling boats
-support for movies in customAssets folder
Note: This patch is for all versions of Civilization IV with the exception of the Direct2Drive version.
|
Download the file using Xfire
You can set different download speeds depending on whether you're playing a game, using your computer, or afk. Go to the Xfire application and click on Tools > Options > Files to find out more!
|
|
Top downloads of the week
Top downloads of all time
|